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Aerial view of the Ellis Island museum complex showing the historic brick buildings.

Inclusive design for Ellis Island

Embedding accessibility and inclusive design into the $100m overhaul of the National Immigration Museum.

ClientNational Park Service / Ellis Island
Year2026
RoleInclusive design • WCAG 2.2 AA • Wayfinding • Physical kiosks • Service design

Overview

The Ellis Island National Immigration Museum is undergoing a $100m overhaul, introducing new interactive kiosks, media theatres, and dynamic exhibits. The National Park Service needed to guarantee legal compliance under federal accessibility regulations while ensuring the museum was genuinely accessible to all visitors, regardless of physical, sensory, or cognitive differences. The programme involved dozens of independent creative and technology vendors, making consistency and governance the central challenge.

An unfinished room in the museum with a 30-foot wide display showing an animated line graph while teams review performance.
A 30-foot gallery display during installation: evaluating contrast and legibility in ambient daylight.

My role

As Lead Accessibility and Inclusive Design Consultant, I directed the accessibility lifecycle across the programme. My team of four partnered with client stakeholders and outside vendors, establishing governance, providing training, and auditing work from early concepts to final sign-off.

In addition to setting standards, I worked directly with vendors on interaction design, helping their teams adapt layouts, navigation patterns, and scripts to meet strict inclusive benchmarks.

60+
Exhibits audited
Guided from initial concept through to physical on-site testing.
85
Checkpoints defined
Meeting and exceeding WCAG 2.2 AA standards across hardware and software.
12+
Vendor teams aligned
Designers, developers, and scriptwriters trained under unified standards.

Approach

The overhaul was already underway when we joined. We needed an adaptable approach that could establish shared standards across disparate working groups without stalling tight production schedules.

Setting the vision

We ran an alignment workshop with key stakeholders to define project benchmarks. Rather than treating compliance as a passive checklist, we agreed that inclusive design meant actively removing barriers to the historical narrative for visitors with sensory, physical, or neurodivergent needs.

Audit findings
Prototype wireframe

Aligning vendors

With numerous independent agencies building exhibits, the main risk was fragmented execution. We set up structured touchpoints with creative directors, software developers, and scriptwriters to establish shared governance, spot design conflicts early, and plug skill gaps before development began.

Research plan

We advocated participatory design: involving disabled people directly in testing and design decisions. Because project deadlines ruled out open-ended foundational research, we secured stakeholder commitment to recruit participants with disabilities for hands-on evaluation during prototype and build stages.

Early draft of the inclusive museum ontology created to underpin an object-oriented UX approach.
Detailed journey map diagram showing visitor touchpoints across arrival, transit, ticketing, and museum exhibits.

Journey mapping

Visiting Ellis Island spans several distinct operators: ticketing agencies, the harbour ferry service, the National Park grounds, and the interior museum spaces. I mapped the entire visitor journey to pinpoint where handoffs broke down for disabled visitors, particularly when moving between outdoor transit and indoor navigation.


Guidance and training

Weekly critique and coaching

I ran weekly clinics with partner design and development teams, reviewing work in progress and providing practical corrections for layout, contrast, and focus states.

Accessible design guidance

I maintained a central repository of accessibility standards and pattern documentation, giving external agencies clear specifications for interactive components, viewing angles, and reach profiles.

Narrative inclusion

Museum accessibility often defaults to dry technical descriptions that flatten the emotional impact of exhibits. To address this, I wrote a 50-page Narrative Accessibility Guide. Developed with community advocacy groups, it established standards for alt-text, audio description, and captions that maintained the historical gravity of sensitive topics such as racial discrimination and medical exclusion.

Presentation slide deck pages explaining accessible focus states and touch target requirements.
Excerpts from the accessibility guide created for design and development partners.

Design considerations

Designing for a historic public landmark required solving physical, spatial, and digital challenges simultaneously:

Text size

The museum’s panoramic media displays span over 90 feet. We specified subtitle placements, typography scale, and focal zones calculated across diverse viewing angles: ensuring subtitles remained legible whether viewed by a child, an adult standing back, or a wheelchair user near the front.

Audit findings
Prototype wireframe

Balancing historic identity with contrast

Visual identity agencies initially favoured period colour palettes with low contrast. I worked alongside their art directors to adjust tonal values and font weights, preserving the historic character of the branding while satisfying WCAG 2.2 AA contrast ratios for on-screen charts and maps.

Standardised kiosk templates

We collaborated with software vendors to produce a modular suite of touch-screen templates. Standardising touch targets, layout grids, and interactive cards across all 60 exhibits reduced development overhead and ensured predictable navigation for visitors.

Overview layout showing 10 distinct interface templates for museum interactive stations
Detailed journey map diagram showing visitor touchpoints across arrival, transit, ticketing, and museum exhibits.

Adaptive wayfinding

The initial wayfinding proposal was a static floorplan that left visitors to work out accessible routes themselves. I introduced an adaptive wayfinding model: visitors can filter itineraries by step-free access, lower-sensory zones, or available dwell time, generating a personalised route through the galleries.

Universal accessibility controls

We introduced a persistent accessibility drawer on every interactive kiosk. Visitors can independently adjust volume, invert contrast, trigger audio narration, or enlarge typography without restarting the exhibit.

Wireframe mockup of the on-screen accessibility settings panel showing options for contrast, text sizing, and audio navigations

Testing & validation

Hardware-based testing

Testing interactive exhibits on desktop monitors misses critical physical constraints. We held prototype testing sessions using production kiosk hardware, recruiting participants through regional disability organisations. Running these sessions on-site gave museum leaders direct insight into real-world reach, angle, and screen-reader challenges.

Testing a kiosk in office
Screenshot of airtable database

Compliance tracking

I created a centralised database in Airtable to track all 60 exhibits across an eight-stage compliance lifecycle. This gave museum directors and vendor leads real-time visibility into outstanding accessibility defects from initial sketches to hardware deployment.

On-site audit application

I built a progressive web app to evaluate kiosk accessibility directly on the gallery floor. Designed for mobile use, the tool lets field auditors measure physical reach ranges, button heights, glare, and digital conformance against Section 508 and WCAG standards.

Testing a kiosk in office

Outcomes

Unified standards across 12+ vendors

Established a shared design vocabulary and compliance baseline, eliminating duplicate work and inconsistent vendor implementations.

Defect resolution ahead of fabrication

Identified and corrected physical reach, contrast, and layout issues in software prototypes before costly hardware installation.

Complete WCAG 2.2 AA conformance

Brought all digital interactives into full compliance with federal accessibility standards across screen readers, captions, and tactile inputs.

A reusable civic accessibility framework

The guidelines and audit tools created for Ellis Island now provide a working blueprint for future National Park Service museum refurbishments.

Takeaways

Prototype on physical hardware early

Interface patterns that test well on laptops often fail in gallery conditions due to glare, mounting height, or reach angles. Prototyping on actual hardware prevents late architectural revisions.

Map multi-vendor ecosystems from the start

Synchronising hardware procurement with software releases is difficult across independent agencies. Establishing joint technical reviews early ensures seamless handoffs, such as Bluetooth pairing between kiosks and personal devices.

Treat storytelling as an accessibility requirement

Accessibility cannot stop at functional contrast and screen-reader labels. Elevating descriptive narrative and historical context ensures disabled visitors experience the same emotional depth as anyone else.